The 3-3 Pressure Zone Ride is a set that triggers prearranged responses from the riding team as the clearing team makes decisions with the ball.

- The first objective for the riding team is to make sure everybody is back to prevent fast breaks.



- As the clearing team starts, everyone should sluff over to the side of the ball as if connected by a string or like in the way a foosball table works.



- Once everybody riding is back and in position the Attacker A1 can jump the ball carrier.  Since A2 and A3 are sluffing over to fill for A1 the team is purposefully leaving the far side of the field open.



- A1 should take special care to use proper angles, sort of like a shepherd dog or a hunting wolf or lion, and use the sideline as "an 11th man".  Notice that A1 should not run directly at the ball-carrier but rather should play the LS inside out ensuring that if the LS runs he will have to go up the sideline.

- A1 should have his butt to the sideline when he addresses the ball carrier.

-If A1 is playing the ball carrier the long pass for the LS far side would be extremely difficult to execute.  If the long pass is made the riding Middie should be able to step up and the riding LSM would sluff over to fill for the middie who jumped.



- If the ball carrier instead throws a shorter pass to the goalie, A3 runs forward to pressure the goalie and prevent a quick pass up the field.  A2 sprints hard across the field at a good angle to contain the far side and A1 drops back preparing to reset back in to the 3-3, which will fully happen when the goalie makes the easy, logical pass to one of the defensemen to his left or right and A3 can drop back.



- The result is we are right back where we started... almost -- the clearing team now has burned a few seconds and has less time to advance the ball.  The process can be repeated again and again until the clearing team runs out of time, the referee calls a failure to advance penalty, and the riding team is awarded the ball.